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Updated on the 16th of November 2008
Final League Table 2007/8
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A. G. Sunderland Cup
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Total Score
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South Yorkshire
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39
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York RI E
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36
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Wakefield C
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35
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Netherton B
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33.5
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Leeds Junior Chess Association
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32
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Alwoodley C
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28.5
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Hugh Gaitskell
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19
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York RI F
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17.5
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Hebden Bridge
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16
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Huddersfield B
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16
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Harrogate D
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15.5
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Doncaster B
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12.5
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A. G. Sunderland Cup Fixtures.
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15/11/08
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Wigginton Primary School, Westfield Lane, Wigginton, York YO30 2FZ 01904 761647
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17/01/09
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Alwoodley Community Centre, 60 The Avenue, Alwoodley Leeds LS17 7NZ 0113 267 1331
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21/02/09
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West Bretton Village Institute, West Bretton
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Results and Tables 2008/9
Tentative Rules
1. Retain £10 entry fee per team, YCA to refund Clubs for extra hire of venues up to £15 maximum per event. This is to cover extra costs, if any, other than those incurred by the regular league teams. In addition, each player is required to pay a £1 registration fee.
2. No restrictions on number of players per team, player grades, or whether they have played for other teams. However as a guideline, teams would ideally have from 4 - 8 players. The competition would be most suitable for players graded below 100 since Juniors are expected to dominate.
3. Each event to have 3 rounds of matches. Each match to be 30 mins total for each player. This is in order to qualify for Rapid-play gradings. These 3 relatively short games are more suitable for Juniors. In addition, those who prefer longer games can play a single match of 90 mins per player. These matches would qualify for Normal-play gradings and score triple towards the team scores.
4. Events to start at 2.00 pm (not 2.30 pm) to allow time for pairing and for playing 3 rounds. Team Captains are asked to notify the Controller in advance what players they expect to play as far as possible. This is to enable the Controller to pair the players qiuckly on the day, avoiding pairings from previous events.
5. Pairings will be done on a Jamboree System. Team board order should be in accordance with current player strength. As far as possible, players with the same board number are paired against each other. Players in a particular team play opponents from different teams and different clubs on each board. Some exceptions are allowed to provide for the variable sizes of different teams. Different pairings for each board number will be used at each event to aviod pairing the same players again. In the second and third rounds of each event, players are paired according to swiss rules.
6. Each player scores for his own team, one point for a win and half a point for a draw per game. Only the 5 players from each team with the highest aggregate scores from all 3 rounds on the day are used. The team scores the sum of these 5 players for each round of the event. This is to minimize the disadvantage to small teams of say 3 players for example. Although a large team may be deprived of its full score in this way, it has more potential scorers to start with.
7. Team scores are accumulated for each round and event to produce a winner at the end of the season. In the evnt of a tie, a speed chess play-off is used as a tie-breaker between tying teams.
8. Each event to be played on a Saturday or Sunday, which may or may not coincide with the other YCA Divisions. The season would normally finish in February to avoid the busy Junior Calendar.
9. Venues are now required by law to provide facilities for disabled players.
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